Steering
Tune the swarm. You never touch the agents.
Tap the arena to drop a beacon the Goal-Seek weight chases.
How Steering Works
This is an alignment problem dressed up as sheep-herding. A swarm of boids moves on its own under four simple rules. You cannot move a single one of them. You can only adjust the weights on the rules and hope the emergent behavior does what you want. Whatever happens next is technically your fault.
- Each level gives you a goal: herd enough boids into the pen, through a gate, or onto a target zone.
- Drag the four sliders to reweight Cohesion (clump up), Separation (personal space), Alignment (match headings), and Goal-Seek (chase the beacon).
- Tap or click the arena to move the beacon — the gold dot the Goal-Seek rule pulls toward (or, in some runs, flees from).
- Avoid the hazards. Boids that wander into a red zone are deleted from the distribution. No undo.
- Hit the quota before the training budget runs out to advance.
Why Is This Hard?
Because you are optimizing a proxy, not the goal. Crank Cohesion and they fuse into one stubborn blob that won't fit through the gate. Crank Separation and they scatter into the hazards like tokens off a cliff. The "right" behavior only emerges from the interaction of all four weights, which is to say you will mostly be doing vibes-based gradient descent with your thumbs.
Slop Fact: Boids were invented by Craig Reynolds in 1986 to fake bird flocks for animation, using three rules and zero central control. We added a fourth rule and a quota and now call it "alignment research." The boids did not consent to deployment.